Growth in Middle East e-commerce transactions to exceed 15 per cent in 2010

February 7th, 2010
E-commerce transactions in the Middle East should grow beyond 15 per cent in 2010, driven by infrastructure development, strong government emphasis on online services, and rapid growth of Internet penetration.

The region posted the world’s highest internet usage growth for 2000-2009 to 1648.2 percent, and contains over 60 million Internet users and more than 80 million users of mobile phones,making it a huge market for online transactions and mobile business. However, Saudi-based online payment solutions provider OneCard note that several issues must be addressed to maximize the potential of electronic commerce and payments, such as lack of region-wide legislation covering the sector and increasing threats security because of the East East expanding Internet population.

“There are definitely many opportunities for regional growth in electronic commerce, especially in major free market economies such as Saudi Arabia and the UAE. The region is young, tech-savvy middle income group who are already patronizing e-commerce as a more convenient transaction. However, there are several obstacles to the orderly growth of this sector as it is important to continuously monitor market trends, investing more in infrastructure to encourage the development of policies and create high quality services. For providers of online payment such as ours, the challenges are to continuously innovate, provide service to as many types of customers as possible, and create security measures resilient, “said Muhannad Ebwini, CEO, OneCard .

Travel and games have emerged as the region two best segments of e-commerce. Travel was one of the most important and most competitive online for the past three years, especially since many airlines have been the costs of deploying e-ticketing systems to gain more shares market from major carriers. Online games, however, benefited from the introduction of new versions of popular games consoles such as Sony’s Playstation 3 and Microsoft’s Xbox, which allow gamers to download and play several games massively multiplayer online (MMO ).

OneCard has undertaken various initiatives to capitalize on the Middle East boom sector e-commerce. The company has signed several agreements to pay online with low cost airlines and online travel launch of products related to the parent company under national Net Ventures (N2V) in 2010. It will also introduce two online applications that allow customers to access their OneCard accounts from their mobile phones. On the vendor front, the company will be introducing a new program for resellers that provide retailers with greater flexibility in selling products directly to retailers OneCard.


Kingsoft Antivirus Software and Online Games Earning prestigious award

February 4th, 2010
Kingsoft Corporation Limited ( “Kingsoft” or the “Company”, SEHK: 3888), a designer and developer of applications software for entertainment, distributor and service provider in China, announced today that its antivirus software Web Shield and Kingsoft Kingsoft Internet Security and Kingsoft three-game series has received several major awards.

Kingsoft Internet Security won the “2009 Most Valuable Product” award from the largest circulation of its publication in Chinese cities Home Computer, after becoming the best anti-virus software at Av-Comparatives test, in which he beat Symantec. In addition, Kingsoft Internet Security – Notebook Edition, with new and improved virus detection and removal of principles, is left with the “Chip Product of the Year” Award. The award is presented by the computer industry’s most important publication based on three main criteria – “innovation”, “value” and “influence”. Both awards represent the industry recognition of product excellence Kingsoft and outstanding ability in the Arena anti-virus software.

As for Kingsoft WebShield, she made the “Top 10 Star Software of 2009″ list of home computer.This is the first China-made software to use web technology advanced cloud level of security, with four levels of protection to block fraudulent Web sites and phishing sites, etc. for 350 million Users of Internet browsers, which is a true testament to the outstanding Kingsoft R & D capabilities.

In addition, Games Kingsoft has won various sales prices. III JX, JX Online World and MAT has made the top 10 list of art classes and Marshal SPF 2009 Internet Cafe Games Top list compiled by iCafe, the leading provider of software Internet cafe in China. Supported by findings from a survey of users massive advertisements accurately reflect the state sector of the Internet gambling games with Kingsoft among the most popular choices in China.

Mr. Pak Kwan Kau, president of Kingsoft, said: “These awards represent not only the industry recognition for us, but also give us great encouragement. The accreditations are proof of our ability to pioneer in the software industry anti-virus. In addition, we have a great pleasure and we are proud that our company is relatively new online game has received high remarks, what will motivate us to continue to exercise our best to strengthen our leadership position in the segment of anti virus. Based on our strong position in the marketplace, we continue to strengthen our capacity for research and development to give customers more security software product quality to win their confidence in the company.


SEGAGames Limited announces the launch of SEGAPartners

February 3rd, 2010
SEGA Games Limited understands the importance of affiliated partners and is pleased to announce the launch of the website affiliate, SEGAPartners.com. The site will incorporate all the affiliate programs of the Group into a single account interface, which allows affiliates to promote all the brands SEGAGames. With reporting systems leader in the industry and the payment mechanisms available, members will now be able to exploit the brands SEGAGames.SEGAGames offers the most casino games the most popular, including Blackjack, Slots and table games such as poker.
“SEGA is a trusted brand with an outstanding reputation and we believe there are significant opportunities for members to work with SEGAPartners,” said a spokesman for SEGA games. “Our dedicated brand team and affiliate marketing cutting edge technology to enable our affiliate partners affiliated to truly earn out other bids. ”
Affiliates to promote brands SEGA will be offered tools, advanced marketing. In addition, a comprehensive series of reports include: a monthly statement, make, report tracker agreement and a report for members on the latest promotions. SEGAPartners will also appoint a specialist accounting affiliate dedicated to helping members grow their business.
Another game SEGA spokesperson said: “Our tools are advanced and will allow our affiliates to provide maximum exposure to our site. I am excited to be able to provide them with dynamic tools to attract more traffic and in turn more revenue for both affiliates and SEGAGames alike.
SEGAGames is a wholly owned subsidiary of Pioneer Online Games, SEGA Corporation. Their games have proven to be the safest, most secure and the money player is assured of a leading European bank. The company has a tobacco giant earlier, when they entered the growing industry of online gaming with the launch of http://www.SEGAPoker.com and http://www.SEGACasino.com.
SEGACasino.com SEGAPoker.com functionality and a comprehensive suite of gaming products. Some of the most popular games include: Blackjack, Roulette, Texas Hold ‘em, and slot machines custom SEGA brand and several others. In addition, SEGAPoker.com, users will find a poker room multiplayer with live head-to-head and tournament play with a maximum of 30,000 simultaneous players.

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Game Developers See Potential, not Gold Rush Apple iPad [Well Played]

January 29th, 2010

On its surface, IPAD Apple may seem like a glorified e-book reader, but developers working on games for the system say they see in his extra-large screen and a faster processor, the potential game great. ”Our creative teams are just really digging, and brainstorming ideas that power and specifications of the IPAD could bring to life,” said Andrew Stein, director of mobile platforms for games PopCap, makers of Bejeweled and Peggle.

“Nobody could have foreseen the development of the enormous creativity generated by the iPhone and iPod Touch and I think IPAD could easily move to a higher level.” IPAD is essentially an over-sized iPod Touch. The device features a 9.7-inch re-engineering multi-touch screen, a processor at 1 GHz and 16 GB to 64 GB of storage.

The device will be available with WiFi support only or with the ability to connect to the Internet via a 3G network from AT & T cellular service. IPAD, which hit this March, will sell between $ 500 to $ 830. The game developers looking to support The new device has two ways to do so. Because IPAD will run the same kind of operating system as the iPhone and iPod Touch, it can also run the same applications built for these devices.

But these applications have either run in their original, smaller, or lose some fidelity when they are artificially enlarged. Developers can also decide to develop games specifically for the device or to develop a higher resolution of their games’ iPhone or iPod Touch for IPAD. Firemint, which has a community of 6 million people play their games of flight controls and Real Racing GTI, say they are already working on an “iPad for improved” version Flight Control. “We want to do more than the size of art assets to higher resolution,” said Alexandra Peters, manager of community Firemint’s. “When we design a game, you always think about the fundamental qualities and unique platform and how we can better work with people.

“ But Peters says they can not forget that there are 75 million people with the iPhone and iPod Touch with zero current and IPAD. ”We would not be surprised if people lining up at Apple stores around the world on the IPAD day is free but, even so, there is a limit to how fast supply devices can be manufactured and sold, so that it will take time for the IPAD installed base of ramp up, “he said. PopCap, despite his exuberance IPAD and success with the iPhone and iPod Touch, have not yet announced any games for Apple’s latest bit of gadgetry. “Apple has a difficult act to follow in the iPhone and iPod touch – really rewritten the book on the game with these portable devices,” Dr. Stein. ”From a technical spec, IPAD it could be a gaming machine phenomenal and I expect this game to the income category of leading Apps.

Commercially, IPAD is a business opportunity and we must see if Apple has hit another home run an iPod and the iPhone. The team behind one of the most talked about iPhone game success, Trism, have no such doubts about the success of the IPAD, they are already at work on two titles for the device. Trism 2, a sequel to their best as a puzzle sales, is being developed for both the iPhone and iPad and Trism Spinoff is exclusively developed for IPAD said Demiforce founder Steve Demeter. “Trism Spinoff is for a broader footprint because of certain characteristics such as a higher number of centrism and a metagame to the screen,” Demeter said. “Trism 2 was originally going to be exclusively for iPhone and iPod Touch. However, when we realized it would be so easy to cross-compile applications for the IPAD, we decided not Trism 2 too. It will look more resolute IPAD, but apart from that, it will be the same game. Namco Networks were already thinking of what to do with more screen real estate before the IPAD was announced, now they are moving forward on a number of their “ideas and plans, said Jon Kromrey, CEO of Namco Networks Apple Games division.

This includes updates to existing titles such as Pac-Man and Ms. Pac-Man, which will get new abilities and game features social added, “he said. And, adds Kromrey, Namco has announced a “major” scheduled for March’s Game Developers Conference in San Francisco. iPhone games publisher Ngmoco think the device will push developers to make games more substantial for the iTunes Store. ”It is easy to imagine that players will be more committed and less snacky on IPAD,” said Simon Jeffery, editor Ngmoco chief.

“Games like Eliminate that may be more time and focus intensively enjoy playing couch. We anticipate that the IPAD take time game away from the first line of video game consoles, and encourage the use of these devices to be even more hardcore. ”As more processors and screen space could lead to more complex games, developers appear to have the happiest is the ability of the IPAD to enable the portable device to become a platform for games Multiplayer.

“It is the perfect tool to have in the room,” Peters said Firemint. ”There is something very satisfying about a group of people sitting in circles with one common point of discussion, whether to gather around a campfire, around the kitchen table or around d an iPad. When multiplayer games are distancing physically, or because you’re in totally different places as with (play massively multiplayer online), or because you are all facing a large screen instead of the other, as for home consoles.

Once a family has gathered around a iPad play a board game, they are much more likely to try other types of games so he could open yet another huge new audience for all game developers .”Demeter’s Demiforce, Jeffery Ngmoco and Kromrey Namco also see the potential for games in a single unit multi-player, bigger more IPAD to the field of portable gaming.” We look closely to expand the mobile gaming experience the sofa in a transparent and frictionless, “said Jeffery.

” It is important that one of our customers can get off the bus after playing a game for the iPhone and then seamlessly back on the couch. ” Much of the game surprising success of the iPhone has been fueled by its ability to tap into a group of people who had never played or even considered playing. Rather than cannibalize customers, IPAD could conduct a second time because the public gathering The e-reader, video and music playing in the tablet may be composed essentially entirely new audience. But past successes Apple has almost always been guided by his ability to stay focused on one message, one device. The launch of the IPAD, however, circulate this message, coming at a time when the iPhone has yet soaring success and market potential must satisfy their need for a device that fits awkwardly between the laptop and the iPhone.

U.S. virtual goods revenues should reach $ 1.6 billion this year

January 26th, 2010
The virtual goods are expected to hit $ 1.6 billion of revenue in the United States in 2010, according to a report from inside the network.

The most interesting part of this issue is that the startup social gaming – which did not exist three years ago – represent approximately $ 835 million of that total, “said Justin Smith, founder of the Network and Co-author with Charles Hudson inside Virtual declaring goods.

The virtual goods are digital objects that do not exist in the real world. They are often used to monetize free games available on social networks like Facebook. In Farmville Zynga game on Facebook, for example, buy a tractor hot rod that can help you grow your crops faster. While Farmville is free, you pay for the tractor using real money via credit card or other payment systems.

The virtual goods business model has taken off in South Korea over a decade earlier, and business of virtual goods generate an estimated $ 4 billion of revenue now. But things have been slower to take off in the last year the United States, however, games on Facebook, MySpace and other social platforms finally begun to generate much revenue. Inside Network estimates virtual goods revenues in 2009 were $ 1 billion.

“2009 was the year that the casual games like Zynga Popular Farmville, took over the platforms major social and changed the way millions of people socialized with friends online,” said Mr. Smith. “Casual games brought a sense, the new rich to interact with friends on social networks, and saw the largest numbers of commitment that the entertainment industry online has never witnessed.”

The income numbers are growing rapidly due to the rapid growth of social networks like Facebook, which has more than 350 million users today. The turnover in 2010 social game should be concentrated in the hands of companies like Zynga, Playdom, Playfish (acquired by Electronic Arts for $ 400 million) and a relatively new player, Crowdstar International.

About half the revenue from virtual goods just traditional games, including stand-alone game site web, online games, massively multiplayer mobile games, traditional virtual worlds, and even game consoles. Among these, Linden Lab’s Second Life raises many recipes virtual goods.

This year, Smith predicted that social gaming is becoming more mainstream. And while big companies will probably make acquisitions in the area, Smith believes that many small developers will continue to prosper as the market takes off.

The report explains how social game developers organize their teams and publish a schedule is frequently updated, with many iterations to get more users to play and share games. It also describes the mechanics and design of games and what makes them unique, and monetization trends.

The report includes an analysis of changes to Facebook Platform and what is in store as Facebook launches its game scoreboard and rolled on its currency credits for the games. The 150-page report is available for $ 995 or through an annual subscription for $ 2495.


Tired of the virtual breeding? Enter Mango Mandi

January 24th, 2010
While online games are often called a waste of time promises, the term “serious games” to use the broad base of knowledge “of players online in the future.
To change the face of marketing agricultural products in the country, the Center for Study of Science, Technology and Policy (STECF), Bangalore, has developed a version desi Farmville Facebook game called Mango Mandi. The game intends to translate virtual “work smart” by players in the real world.
Unlike Farmville, Mango Mandi is a “serious game” that would be used for the study of agricultural losses and understanding of market supply chains.
Tons of fruit and vegetables go waste before they reach the market due to a defective supply chain each year. This multi-player game will see players develop “intelligent ways” to cheaper products with minimal losses.
Their movements and their ideas will be recorded and analyzed by a back-end team, “said Jayanth, a project research engineer.
Jayanth and his co-researcher Bharath both STECF worked on the project for over a year.
The name of Mango Mandi has been chosen as the multi-project simulation player game has started during the mango season, Bharath said.
“For research on the main pitch, we visited Jakkur, Electronic City and the mango market, where we even met with distributors and carriers to understand existing practices,” he added.
In this Java based game, players can choose roles such as the farmer, dealer or intermediary.He therefore chose to play the role over time, which would be a 45-day cycle.
As part of the research team Mango Mandi has also demonstrated the beta version of the game online brokers on the real market. The project is developed in collaboration with the Technical University of Delft (TU Delft) in The Netherlands.
“The final game will include features such as complex negotiations and market procedures, including unanticipated events as a transit strike or a sudden heavy rain damaging crops and plants such as micro-loan or Loan easy, “says Jayanth.
“Meanwhile, back-end (department) will record the market and the behavior of players, helping researchers through a proper analysis of the market,” says Jayanth.

Scientific Games, Playtech for the development of Online Games

January 24th, 2010
Scientists, a manufacturer of video lottery terminals and other gaming systems Games Corp., said Thursday that it joined forces with gaming software developer Playtech Ltd. to develop new products.
As a joint venture of two companies called Sciplay the online market for the note, lottery and gaming will be regulated. Poker online games, instant games, will include games and other.
Scientific Games CEO Mike Chambrello “We hope that the Internet (and related multimedia distribution) will be said next big wave of growth in gaming.
Managing director Richard Weil Sciplay will. Fun Technologies in the East, was president of an online gaming company. Scientific Games is also Weil, vice-president international sales.
Scientific Games and Playtech, Isle of Man in the British Virgin Islands with corporate offices located in, even after a game with access terminals Videobet software and technical expertise will work on development. Obstacles and video games set in the condition they venture partner in lottery terminals will.
Companies said that their participation important scientific ‘game is not affected 2010 earnings but would add little to this year
Playtech. The sector is expected to increase earnings for both companies.  Scientific Games is based in New York shares and, at 64 cents, or 4.1 percent were for $ 16.09 in afternoon trading.

December boosts video game hardware sales

January 22nd, 2010
U.S. video game on one’s record in December to $ 5.53 billion expenditure, the highest ever money in a month, according to market researcher NPD Group.

But still it was not enough, but for the rest of 2009 is made and ended with one year sales decline. It was a tough 12 months for the industry, as a slowdown in discretionary spending people cut back and many ‘gamers attention turned to cheap – or free – online game led.

Last week the U.S. said NPD gaming software, hardware and retail stores in December compared to December 2008 rose 4 percent.

This increased gaming systems too, is an indication that the price cuts in August and September helped console makers as they buy gifts holiday shoppers in the sale was because of greed.


China Announces New Online Gaming Regulations

January 20th, 2010

Sun Shoushan, vice director of China’s General Administration of Press and Publication (GAPP), announced the 2009 China Game Industry Annual Conference (China GIAC) in Dalian now that GAPP will release a series of rules and regulations for online game approval. All online games, whether imported or domestically generated, must possess “One and Three License Certifications” before beginning operations.

“One and Three License Certification” means the online games must obtain a license for online operations, an approval of the copyright certificate numbers, evaluation of a license number and an online game publication number. Once the game has completed the first pre-import approval and review process, any new versions, expansion packs or operational changes must be resubmitted for approval or pre-import approval inspection, failure to do so resulting in the game was banned as an unlicensed publication.

Sun said GAPP will increase the import management of publications and online game operations, and that online gaming operations are a significant part of online services and publications are considered as a new form of publication. As such, online games should be managed and regulated in accordance with China’s laws about the newspaper. GAPP has created a database for tracking breaking through online games to provide adequate supervision.